Kitty Last Stand: Strike Force
If you already have a specific feature in mind (e.g., new enemy type, level editor, permadeath mode, cat upgrade tree), just describe it, and I can write you a design spec, balance suggestions, or even pseudo-code for implementation. Let me know what you'd like!
if (isLastStandActive) if (dodgedRecently strike force kitty last stand
public class FelineFury : MonoBehaviour public float furyMeter = 0f; public float maxFury = 100f; public bool isLastStandActive = false; void Update() if (aliveCats == 1 && !isLastStandActive) isLastStandActive = true; If you already have a specific feature in mind (e
(Last Stand Mechanic) Concept: When the player’s squad of cats is reduced to a single surviving member, a “Last Stand” mode activates. The lone cat gains a stacking Feline Fury Meter based on dodging enemy attacks, parrying, or landing consecutive hits. Once the meter is full, the cat can unleash a devastating "Nine Lives Strike" — a screen-clearing attack that deals massive damage to all enemies and fully heals the team (if any squad members are down but not permanently lost). The lone cat gains a stacking Feline Fury
void NineLivesStrike() DealDamageToAllEnemies(500); HealAllTeamMembersToFull(); furyMeter = 0; isLastStandActive = false;
