
The Tele2 Speedtest Service helps you test your Internet connection speed through various methods and is available not only to customers of Tele2 but anyone with an Internet connection. Test your connection using speedtest.net's tool, downloading a file via your web browser (HTTP) or downloading and uploading via FTP.
Speedtest is run on a number of fast servers in locations throughout Europe connected to Tele2's international IP core network with 10GE. The address http://speedtest.tele2.net is anycasted, meaning that you should automatically be served by the server closest (network wise) to your location. Read more about the technical details of this service.
You are currently being served by xxx-SPEEDTEST-1 located in City, Country.
We provide a variety of testfiles with different sizes, for your convenience.
1MB
10MB
100MB
1GB
10GB
50GB
100GB
1000GB
md5sum
sha1sum
These are sparsefiles and so although they appear to be on disk, they are not limited by disk speed but rather by CPU. The Speedtest servers are able to sustain close to 10 Gbps (~1GByte/s) of throughput. See the technical details to learn more about sparse files and the setup of the Tele2 Speedtest service.
To download on a Unix like system, try wget -O /dev/null http://speedtest.tele2.net/10GB.zip
After some requests we have also added the possibility to upload data using HTTP:
$ curl -T 20MB.zip http://speedtest.tele2.net/upload.php -O /dev/null
% Total % Received % Xferd Average Speed Time Time Time Current
Dload Upload Total Spent Left Speed
100 20.0M 0 192 100 20.0M 3941 410M --:--:-- --:--:-- --:--:-- 416M
In addition to the files offered here via HTTP, there is also an FTP server setup to serve files, you'll reach it at ftp://speedtest.tele2.net. You can upload files to /upload. Uploaded files will be automatically removed as soon as the upload is complete.
speedtest.net is an easy to use web-based (Flash) test to test both upload and download speeds as well as latency to any of a long list of servers around the world. Tele2 Speedtest servers runs a speedtest.net server. Go to speedtest.net to test your connection. This server (xxx-SPEEDTEST-1) will automatically be picked for you. After the test you can choose a another server and location to perform further testing.
The Tele2 Speedtest service is distributed over multiple machines spread across locations in Europe. By going to http://speedtest.tele2.net you will always end up on the closest location (network-wise) to you. You can specifically select another test node from the below list if you want to perform tests towards a particular location.
In the vast, nebulous expanse of the internet, few phrases resonate with a mix of hope, desperation, and quiet rebellion quite like "Starsector code free." At first glance, it appears to be a simple technical query: a user seeking a digital key to unlock Alexander Mosolov's cult-classic space-simulator without financial transaction. However, a deeper look reveals that this four-word phrase is a complex cultural artifact, sitting at the intersection of indie game development, anti-DRM sentiment, perceived value in art, and the ethics of digital ownership.
To understand the "code free" seeker, one must first understand the object of their desire. Starsector is not a mainstream blockbuster. It is a sprawling, unforgiving, and brilliantly deep sandbox where players command a fleet of starships, trading, smuggling, and fighting through a procedurally generated sector. Developed by a tiny team (primarily one person, Alex Mosolov, under Fractal Softworks) for over a decade, Starsector is the antithesis of the "early access cash grab." It is a labor of love, refined with obsessive detail, boasting complex combat physics, a dynamic economy, and a rich modding community. Its price—typically $15—is a direct reflection of its niche, artisan nature. starsector code free
This official, ethical "free" path is a brilliant piece of social engineering. It transforms the seeker from a pirate into a patron. The developer essentially says, "I trust you to pay when you see the value." The person searching for a hacked code is, in reality, searching for a shortcut to avoid this moment of honest appraisal. Ultimately, the phrase "Starsector code free" is less about a game and more about us. It reflects our complicated relationship with digital labor. We have been trained by streaming services and ad-supported content to devalue pixels, forgetting that behind every line of code is a human decision, a solved bug, a sleepless night. In the vast, nebulous expanse of the internet,
The quest for a "free code," therefore, is not a search for a mass-produced product but an attempt to bypass the very economy that sustains this unique creative vision. Why does this specific search term exist? For AAA titles from giants like EA or Ubisoft, piracy is often framed as a protest against corporate greed, exploitative monetization (loot boxes, season passes), or anti-consumer DRM. But Starsector has none of these. It has no DRM; the developer trusts you. It has no microtransactions. Its price is stable and low. Starsector is not a mainstream blockbuster
This is where the unique tragedy of the "Starsector code free" search emerges. Because the game is DRM-free and made by a single developer, piracy is not a faceless crime against a corporation; it is a direct, personal economic hit. A 2017 study by the European Commission's Joint Research Centre found that while piracy has a negligible effect on blockbuster film or music sales, it can be devastating for niche, long-tail content. For every player who finds a "code free," a potential $15 is removed from the very small pot that funds the game's continued development. In a perverse way, the most ardent fans of Starsector —those who want it to be finished—are the ones who should most avoid "free codes." Ironically, the search for "Starsector code free" is almost obsolete due to the developer’s own generosity. For years, Fractal Softworks offered a "free" version of the game with an older build, featuring a message reminding players that purchasing the code supports future updates. Furthermore, the game has no time-limited demo; players could theoretically keep playing the free version indefinitely, albeit missing out on years of patches, content, and the vibrant modding scene (most major mods require the latest version).
If you are interested in performing more in-depth studies and high-performance measurements, please contact mnss.ems@tele2.com directly.