# Fallback to native open return native_open(filepath) # plugin.py from hostapi import FileOpenHandler class CustomHandler(FileOpenHandler): def can_handle(self, path): return path.endswith('.encrypted')
Step 1: Plugin Registration PluginManager::register_file_handler( plugin_id, FileOpenFlags::CAN_HANDLE_EXTENSION | FileOpenFlags::ASYNC, ".xyz", ".abc", &my_file_open_callback ); Step 2: Host Invocation Logic def host_open_file(filepath): handlers = plugin_mgr.get_matching_handlers(filepath) handlers.sort(key=lambda h: h.priority, reverse=True) for handler in handlers: result = handler.before_open(filepath) if result.action == "HANDLE_FULLY": data = handler.open(filepath) return data elif result.action == "MODIFY_PATH": filepath = result.new_path plugin file open
def open(self, path, mode='r'): with open(path, 'rb') as f: encrypted = f.read() decrypted = self.decrypt(encrypted) return decrypted.decode('utf-8') # Fallback to native open return native_open(filepath) #
// Cleanup void (*on_close)(void* context); FileOpenPluginAPI; "id": "com.example.custom-opener", "version": "1.0.0", "hooks": "file-open": "extensions": [".xyz", ".custom"], "priority": 10, "async": true, "handler": "handlers/file_open.js" Overview Purpose: Allow a host application (e
plugins/ my-opener/ manifest.json bin/ plugin.dll (or .so) resources/ logs/ This write-up gives you a blueprint to implement a secure, extensible file open handler in a plugin system. Adjust the API style (C, C++, Python, Rust) to match your host application.
// Called after host opens file void (*on_after_file_open)(const char* path, void* context, int host_result);
1. Overview Purpose: Allow a host application (e.g., editor, IDE, media player, game engine) to open external files via a plugin system. The plugin registers a custom file open handler to intercept or extend the application’s native file opening behavior.
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