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Frontflip Script Upd -

void Start()

rb = GetComponent<Rigidbody>();

void Update()

private Rigidbody rb; private bool isFlipping = false; private float flipDuration = 0.5f; private float flipTimer = 0f; frontflip script

if (isFlipping) float angle = 360f * (Time.deltaTime / flipDuration); transform.Rotate(angle, 0, 0); flipTimer -= Time.deltaTime; if (flipTimer <= 0f) // Ensure final rotation is exactly 360° transform.rotation = Quaternion.Euler(0, transform.eulerAngles.y, 0); isFlipping = false; void Start() rb = GetComponent&lt

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