Frontflip Script Upd -
void Start()
rb = GetComponent<Rigidbody>();
void Update()
private Rigidbody rb; private bool isFlipping = false; private float flipDuration = 0.5f; private float flipTimer = 0f; frontflip script
if (isFlipping) float angle = 360f * (Time.deltaTime / flipDuration); transform.Rotate(angle, 0, 0); flipTimer -= Time.deltaTime; if (flipTimer <= 0f) // Ensure final rotation is exactly 360° transform.rotation = Quaternion.Euler(0, transform.eulerAngles.y, 0); isFlipping = false; void Start() rb = GetComponent<









