Slope Not Blocked -

Slope Not Blocked -

// No speed cap on slopes float slopeAccel = gravity * Mathf.Sin(slopeAngle * Mathf.Deg2Rad) * deltaTime; currentVelocity += slopeDirection * slopeAccel;

EnterSlide();

// No artificial blocking even at low speed if (currentVelocity.magnitude < 0.01f && slopeAngle < maxWalkableAngle) slope not blocked

currentVelocity = Vector3.zero; // Natural stop, not a block // No speed cap on slopes float slopeAccel = gravity * Mathf

// Prevent micro-step blocking if (CheckForCollisionEdge(groundNormal, previousGroundNormal)) currentVelocity += slopeDirection * slopeAccel

Vector3 groundNormal = GetGroundNormal(); float slopeAngle = Vector3.Angle(groundNormal, Vector3.up); if (slopeAngle > maxWalkableAngle && !isSliding)

Vector3 smoothedNormal = LerpNormals(groundNormal, previousGroundNormal, 0.5f); ApplySmoothedVelocity(smoothedNormal);

WordPress Workshop Dement – Coffee Shop Elementor Template Kit Demia – Plants Store WooCommerce WordPress Theme Dempul – Car Auto Spa & Detailing Services Elementor Template Kit Denaya – Business Agency Elementor Template Kit Dendrite – Creative WordPress Portfolio Theme Densmi – Dental Clinic & Dentist WordPress Theme Denso – Advanced Electronics Store Woocommerce WordPress Theme DentaCare – Dentist & Medical Elementor Template Kit Dental Care – Teeth Clinic WordPress Theme Dental – Dentist Clinic & Medical Elementor Template Kit