Xukmi Fx Shader |best| -

void main() { v_uv = a_texCoord; gl_Position = vec4(a_position, 0.0, 1.0); } #endif

float smoothMod(float a, float b) { return floor(a / b) + smoothstep(0.0, 1.0, fract(a / b)); } xukmi fx shader

// ========================================== // XUKMI FX SHADER - COMPLETE PIECE // ========================================== // A vibrant, flowing, psychedelic fragment shader // with distortion, color cycling, and dynamic patterns. // Designed to be used as a full-screen effect or on any quad. // ========================================== void main() { v_uv = a_texCoord; gl_Position =

uniform float u_time; // Time in seconds uniform vec2 u_resolution; // Screen resolution uniform vec2 u_mouse; // Mouse position (normalized 0-1) void main() { v_uv = a_texCoord