
Welcome to the Blood Party! Play alone or together with up to 4 people in this whacky 3d platformer. Try to survive deadly game shows, throw your head, run, crawl without legs, burn, get shmashed and chopped up. Work together or against your friends, customize your zombie and build levels to share them via Steam Workshop.

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[ h = \frac12 a t^2 ] [ d = v t ]
[ a = \frac2(20)(100^2)10^2 = \frac40 \cdot 10,000100 = 4,000 \ \textm/s^2 \ (\approx 408g) ] x trench run math
Assume the torpedo enters the port horizontally at speed (v), then experiences a constant vertical acceleration (a) (from the magnetic field) over a short distance (d) (the shaft length before impact).
Plug numbers: (\fracR^22\sigma^2 = \frac12(0.74^2) = \frac11.095 \approx 0.913) : [ h = \frac12 a t^2 ]
So without Force assistance, ~60% chance. Luke’s “use the Force” effectively removes computer error → near 100%. | Parameter | Value | Notes | |-----------|-------|-------| | Trench length | 60 km | Adjust for shorter runs | | Speed | 150–250 m/s | Slower = easier targeting | | Time to target | 4–7 minutes | Real-time pressure | | Port size | 2 m diameter | Equivalent to hitting a coin from 1 km away | | Torpedo turn radius | <10 m | Mag-bend required | | Lead angle | 1–3° | Negligible if perfectly centered | | Base hit probability | ~60% | With good computer | | Force multiplier | → 100% | Removes systematic error | 7. Final Rule of Thumb “Stay on the centerline, match speed to targeting computer’s refresh rate, and pull the trigger when the port fills the reticle — or just listen to the dead wizard.” For a real trench run math problem set (with vectors, time dilation, or turbolaser tracking rates), let me know and I can extend this into worksheet form.
No lateral motion needed if flying straight down the trench centerline — but if the port is offset, or the X-wing is drifting: | Parameter | Value | Notes | |-----------|-------|-------|
Eliminate (t):













