Skip to main content

Script: Warfare Tycoon

class WarfareTycoon: def __init__(self): self.funds = 10000 self.resources = {"Steel": 1000, "Electronics": 500} self.equipment = {"Tanks": 0, "Jets": 0} self.tech_level = {"Research": 1, "Production": 1}

def display_status(self): print(f"\nFunds: ${self.funds}") print("Resources:") for resource, amount in self.resources.items(): print(f"- {resource}: {amount}") print("Equipment:") for item, amount in self.equipment.items(): print(f"- {item}: {amount}") print("Tech Level:") for area, level in self.tech_level.items(): print(f"- {area}: Level {level}") warfare tycoon script

def produce_equipment(self): if self.tech_level["Production"] > 1: if self.resources["Steel"] >= 100 and self.resources["Electronics"] >= 50: self.resources["Steel"] -= 100 self.resources["Electronics"] -= 50 self.equipment["Tanks"] += 1 print("Produced a tank.") else: print("Not enough resources to produce a tank.") else: print("Production tech level too low.") class WarfareTycoon: def __init__(self): self