War Thunder Squadron Points Calculator New! -
Derived via regression on 50+ days of tracked play. The slopes decrease to prevent infinite grinding. 3.2 Cycle Aggregation Personal raw SP for the cycle:
Solve ( \sum_d=1^3 f(\textAP d) = R \texttarget ) with constraint ( \textAP_d \le 3000 ) (practical limit). Assuming equal distribution for optimal time efficiency (proved via convexity of ( f )): war thunder squadron points calculator
[ f(x) = \begincases x & \textif 0 \le x \le 360 \ 360 + 0.5 \cdot (x - 360) & \textif 360 < x \le 720 \ 540 + 0.2 \cdot (x - 720) & \textif 720 < x \le 1500 \ 696 + 0.05 \cdot (x - 1500) & \textif 1500 < x \le 3000 \ 771 + 0 \cdot (x - 3000) & \textif x > 3000 \ (\texthard cap at 771 SP/day) \endcases ] Derived via regression on 50+ days of tracked play
| Day AP | Calculated SP | Observed SP | Error | |--------|--------------|-------------|-------| | 450 | 405 | 408 | -3 | | 900 | 576 | 573 | +3 | | 2000 | 721 | 718 | +3 | war thunder squadron points calculator
