Vulkanripper Exclusive May 2026
[filter] min_vertex_count = 100 # skip tiny meshes min_texture_size = 64 # skip small textures exclude_renderpasses = shadow,reflection # substring match
git clone https://github.com/example/VulkanRipper cd VulkanRipper cmake -B build -DCMAKE_BUILD_TYPE=Release cmake --build build --config Release VulkanRipper is a powerful but low-level tool — it gives you raw GPU data without interpretation. Expect to write post-processing scripts for any serious asset extraction. For most users, RenderDoc is easier, but VulkanRipper shines when you need to capture hundreds of frames automatically or extract data from locked-down Vulkan applications without a GUI debugger attachment. vulkanripper
[output] output_dir = D:\VR_Captures format_obj = 1 # 1=OBJ, 0=raw buffer dumps format_texture = png # png, dds, or raw merge_buffers = 1 # combine all vertex buffers into single OBJ max_frames = 0 # 0 = unlimited, else capture every N frames [capture] capture_vertex_buffers = 1 capture_index_buffers = 1 capture_textures = 0 # heavy, enable only when needed capture_shaders = 0 capture_on_draw = 0 # capture every draw call (massive spam) hotkey_capture = VK_F9 hotkey_texture = VK_F10 [filter] min_vertex_count = 100 # skip tiny meshes