Visualiser Portfolio !!top!! May 2026

Projecting onto a 360-degree concave dome with a 10k resolution seam-blend. Traditional 16:9 assets would fail immediately.

I created a dynamic wireframe visualiser that ingested the DMX position data from the kinetic motors. The content mapped to the blades relative to their current height, not their resting height. I designed a suite of reactive clips in Notch that stretched and compressed in real-time. visualiser portfolio

A 15-minute journey through a black hole where the audience forgot the ceiling existed. The visualisation predicted a 3% pixel overlap error; we achieved 0.5% on site. Case Study B: The Global Livestream (Corporate) Client: [Tech Giant] Venue: Virtual Stage (XR) Role: Real-Time Visualiser Projecting onto a 360-degree concave dome with a

The stage design featured kinetic LED blades that moved vertically during the set. Static mapping would break the illusion. The content mapped to the blades relative to

I reject pre-rendered loops. I build in [Insert Software: e.g., Unreal Engine 5 / Notch / Resolume] . Why? Because live events breathe. If the DJ speeds up the BPM, my visuals must speed up. If the CEO pauses for applause, the ambient particle field must settle. III. Case Studies in Pixels Instead of simply listing thumbnails, here is a deep dive into three distinct realities I have helped construct. Case Study A: The Architectural Dome (Immersive Installation) Client: [Brand Name] Venue: [Name of Museum/Festival] Role: Lead Visualiser & System Designer