Valorant Python Triggerbot -

def is_enemy_present(pixel_array): # pixel_array shape: (height, width, BGR) red_channel = pixel_array[:, :, 2] green_channel = pixel_array[:, :, 1] blue_channel = pixel_array[:, :, 0] red_mask = (red_channel > 200) green_mask = (green_channel < 60) blue_mask = (blue_channel < 60)

frame = capture_crosshair_region() if is_enemy_present(frame): # human-like delay (30–80 ms) time.sleep(random.uniform(0.03, 0.08)) mouse.click(Button.left, 1) # optional: cooldown to avoid spraying time.sleep(0.05) import keyboard keyboard.add_hotkey('f6', lambda: globals().update(trigger_active=not trigger_active)) 5. Complete Script Skeleton # valorant_triggerbot.py import threading import keyboard import mss import numpy as np import time import random from pynput.mouse import Button, Controller mouse = Controller() trigger_active = False running = True valorant python triggerbot

def is_on_enemy(pixels): r = pixels[:,:,2] > 200 g = pixels[:,:,1] < 60 b = pixels[:,:,0] < 60 return np.any(r & g & b) BGR) red_channel = pixel_array[:

import mss import numpy as np def capture_crosshair_region(): with mss.mss() as sct: monitor = sct.monitors[1] # primary monitor center_x = monitor["width"] // 2 center_y = monitor["height"] // 2 region = "left": center_x - 3, "top": center_y - 3, "width": 6, "height": 6 2] green_channel = pixel_array[:

def main_loop(): global trigger_active, running while running: if trigger_active: frame = capture_region() if is_on_enemy(frame): time.sleep(random.uniform(0.03, 0.08)) mouse.click(Button.left, 1) time.sleep(0.05) else: time.sleep(0.01)

def capture_region(): with mss.mss() as sct: mon = sct.monitors[1] cx, cy = mon["width"]//2, mon["height"]//2 region = "left": cx-3, "top": cy-3, "width": 6, "height": 6 return np.array(sct.grab(region))

def triggerbot_loop(): global trigger_active while True: if not trigger_active: time.sleep(0.01) continue