Plus, the free tier (3 users, 5 GB) is generous enough for most small teams or solo devs with cloud backups.
If you’re still relying on .zip backups or basic Git for your Unity projects, you’re making life harder than it needs to be. unity version control
Happy to answer questions if anyone’s considering switching. @here quick heads-up — we’re moving from Git to Unity Version Control (Plastic SCM). Plus, the free tier (3 users, 5 GB)
✅ – Handles binary files (scenes, prefabs, assets) natively. ✅ Fast branching & merging – Visual graphs and semantic merge for Unity scenes. ✅ Gluon for artists – Non-technical team members get a simplified UI. ✅ Seamless Unity Editor integration – No alt-tabbing to a terminal. ✅ Free for small teams – Up to 3 users & 5 GB storage at no cost. @here quick heads-up — we’re moving from Git
I moved my project from Git LFS to UVCS last month. Merge conflicts dropped by 90%.
If you’re spending more than 15 minutes a week resolving merge conflicts, try UVCS. Your future self will thank you.
I used Git + LFS for 2 years. Every scene merge was a nightmare.