Unity Pro Code Verified <EXTENDED>
_bulletPool = new ObjectPool<GameObject>( createFunc: () => Instantiate(bulletPrefab), actionOnGet: (obj) => obj.SetActive(true), actionOnRelease: (obj) => obj.SetActive(false), actionOnDestroy: (obj) => Destroy(obj), collectionCheck: true, defaultCapacity: 20, maxSize: 100 );
If something spawns more than 5 times (bullets, enemies, particles), you must pool it. unity pro code
var handle = Addressables.LoadAssetAsync<GameObject>(key); await handle.Task; Instantiate(handle.Result, transform); Addressables.Release(handle); // Important: Prevent memory leaks _bulletPool = new ObjectPool<



