Unicycle Hero Github -
<script> (function(){ // ----- CANVAS ----- const canvas = document.getElementById('gameCanvas'); const ctx = canvas.getContext('2d');
// ----- INPUT HANDLING (keyboard + touch) ----- let activeKeys = ArrowLeft: false, ArrowRight: false, Space: false ; // lane mapping: left arrow => lane 0 (leftmost), down arrow => lane1, up => lane2, right arrow => lane3 // but for unicycle hero style, we use left/right to balance, and space + click lanes to hit rhythm notes! // Actually we need lane hitting: use keys: A,S,D,F or click/tap on lanes. // For better UX: we map A (lane0), S (lane1), D (lane2), F (lane3) for rhythm hits // plus LEFT / RIGHT arrows for unicycle balance. Also SPACE can be used for any lane? nah, we keep lane keys. let laneKeys = 'KeyA': 0, 'KeyS': 1, 'KeyD': 2, 'KeyF': 3 ; // mouse/touch lane detection let mouseDownLane = -1; unicycle hero github
.info-panel display: flex; justify-content: space-between; align-items: baseline; margin-top: 1.2rem; gap: 1rem; flex-wrap: wrap; color: #f9e7c2; text-shadow: 2px 2px 0 #1e3b2f; Also SPACE can be used for any lane