But Kael didn’t move. His eyes were locked on his character sheet. Specifically, the damage-per-second calculator he’d coded as an overlay. The boss had 0.4% health left. One clean hit would do it. But the game’s engine had hard-coded limits. No single attack could exceed 9,999 damage.
Kael whispered, “Let’s see what happens when damage has no roof.” ultradmg
> Damage vector overflow. Real-time propagation detected. But Kael didn’t move
“Now that you are the only variable without a limit,” it purred, “let’s see what the universe does to defend itself.” 999 damage. Kael whispered
Instead, a single word flashed above the boss’s health bar: INF