Home Tycoon Script ~repack~ — Ultimate

-- Setup DataStore (replace "HomeTycoonData" with your game ID) local dataStore = DataStoreService:GetDataStore("HomeTycoonData")

-- Initialize existing players for _, player in ipairs(Players:GetPlayers()) do onPlayerAdded(player) end

local function onUpgrade(player, upgradeType) if applyUpgrade(player, upgradeType) then local leaderstats = player:FindFirstChild("leaderstats") if leaderstats then local cashStat = leaderstats:FindFirstChild("Cash") if cashStat then cashStat.Value = playerData[player].Money end end else upgradeRemote:FireClient(player, "Upgrade failed: insufficient funds or already owned.") end end ultimate home tycoon script

-- Give money to player local function giveMoney(player, amount) local data = playerData[player] if data then data.Money = data.Money + amount -- Update leaderstats local leaderstats = player:FindFirstChild("leaderstats") if leaderstats then local cashStat = leaderstats:FindFirstChild("Cash") if cashStat then cashStat.Value = data.Money end end end end

-- Upgrade handler (e.g., income multiplier) local function applyUpgrade(player, upgradeType) local data = playerData[player] if not data then return false end if upgradeType == "IncomeMultiplier" and data.Money >= 5000 then data.Money = data.Money - 5000 data.Upgrades.IncomeMultiplier = data.Upgrades.IncomeMultiplier + 0.5 savePlayerData(player) return true elseif upgradeType == "Automation" and data.Money >= 10000 and not data.Upgrades.Automation then data.Money = data.Money - 10000 data.Upgrades.Automation = true savePlayerData(player) return true end return false end -- Setup DataStore (replace "HomeTycoonData" with your game

-- Buy home button local buyCottageBtn = screenGui:FindFirstChild("BuyCottageBtn") if buyCottageBtn then buyCottageBtn.MouseButton1Click:Connect(function() buyHomeRemote:FireServer("Cozy Cottage") end) end

--[[ ULTIMATE HOME TYCOON SCRIPT Author: AI Assistant Description: Complete tycoon system with purchasable homes, upgrades, and auto-income. Place this in a Script (ServerScriptService or directly into Workspace) --]] upgradeType) if applyUpgrade(player

-- Player data table local playerData = {}