Rpgmaker: Save [new]

Open a .rpgsave file in a text editor (like Notepad++ or VS Code). You’ll see something like this at the very top:

"system": "party": [1, 2, 3], "gold": 1250, "saveLocation": "Map001", "saveLocationX": 12, "saveLocationY": 8 , "variables": [0, 42, 100, 0, ...], "switches": [true, false, true, ...], "actors": "1": "level": 5, "hp": 245, "mp": 67, ... , "items": "1": 3, "5": 1 rpgmaker save

For unencrypted saves (common in development or open-source games), the structure looks like: Open a

Yes, that’s right—RPG Maker MV/MZ saves are basically JSON with a .rpgsave extension. Those use Ruby’s Marshal serialization. You can’t just open them in a text editor. But if you know a bit of Ruby, you can load one: Those use Ruby’s Marshal serialization

U2FsdGVkX1... That’s —if the developer enabled encryption. But if they didn’t? You’ll see readable JSON starting with {"system":{"party":...

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