Rpg Maker Mv Cheat Menu Plugin ((install)) 〈FULL〉
Scene_CheatMenu.prototype.initialize = function() { Scene_MenuBase.prototype.initialize.call(this); };
$gameParty.members().forEach(actor => { actor.addState(11); // assume state 11 is Invincible }); $gamePlayer.makeEncounterCount(); $gamePlayer._encounterCount = 0; // prevents encounters for one step // Or set a switch in Map properties: if cheatSwitch ON, no encounters. One-Hit Kill Overwrite Game_Action.prototype.makeDamageValue temporarily, or add a state with "add state: Death" to all enemies on attack. 8. Saving & Disabling in Release Build You may want to disable the cheat menu in the final game unless a debug flag is on. rpg maker mv cheat menu plugin
Scene_CheatMenu.prototype.create = function() { Scene_MenuBase.prototype.create.call(this); this.createCommandWindow(); }; Scene_CheatMenu
Scene_CheatMenu.prototype.onCommandOk = function() { const index = this._commandWindow.index(); switch (index) { case 0: this.commandGold(); break; case 1: this.commandPartyStats(); break; case 2: this.commandItems(); break; case 3: this.commandTeleport(); break; case 4: this.popScene(); break; } }; Saving & Disabling in Release Build You may