Realistic Car Driving Script __full__ -

WheelHit hit; float travelL = 1f; float travelR = 1f;

[Header("Wheel Transforms (visual)")] public Transform frontLeftTransform, frontRightTransform; public Transform rearLeftTransform, rearRightTransform; realistic car driving script

[Header("Engine & Drivetrain")] public float maxEngineTorque = 300f; // Nm public float maxBrakeTorque = 500f; public AnimationCurve torqueCurve; // Torque vs RPM public float[] gearRatios = 3.5f, 2.0f, 1.4f, 1.0f, 0.8f ; public float finalDriveRatio = 3.2f; public float engineIdleRPM = 800f; public float engineMaxRPM = 6500f; private float currentRPM; private int currentGear = 0; WheelHit hit; float travelL = 1f; float travelR