Inventory | Changer
Here’s a write-up for an (e.g., in a game context, typically for cheating/educational purposes). I’ll frame it as an educational / reverse engineering example for a fictional game. Inventory Changer – Technical Write-Up 1. Overview An inventory changer is a tool that modifies a game’s or application’s internal representation of a player’s inventory — items, quantities, attributes, or even adding non-obtainable items. This is often used in single-player games for testing or in multiplayer games (against ToS) for cheating.
# Item 0: count at offset 0x10, itemId at 0x0C item0_count_addr = inventory + 0x10 print(f"Current arrows count: {pm.read_int(item0_count_addr)}") inventory changer
# Static pointer from pointer scan inventory_base_ptr = base + 0x12A4B70 # points to start of item array inventory = pm.read_int(inventory_base_ptr) Here’s a write-up for an (e
# Change to 999 pm.write_int(item0_count_addr, 999) Overview An inventory changer is a tool that