Below is a for Roblox Lua (common for “hitbox script” requests), but I’ll also include a Unity C# version at the end. 🔹 Roblox Lua Script (Head Hitbox) Put this inside a Tool or a Weapon script, or inside the HumanoidRootPart of a character.
RaycastHit hit; if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range)) Health targetHealth = hit.collider.GetComponent<Health>(); if (targetHealth != null) bool isHeadshot = hit.collider.CompareTag("Head"); int finalDamage = isHeadshot ? headshotDamage : normalDamage; targetHealth.TakeDamage(finalDamage);
public int normalDamage = 20; public int headshotDamage = 60; public float range = 100f; public Camera fpsCam;
using UnityEngine; public class HeadHitboxWeapon : MonoBehaviour