Gun Spin Github May 2026

// Random new current chamber position (0 to 5) const newChamber = Math.floor(Math.random() * chambers); currentChamber = newChamber;

function startSpinAnimation() if (cylinderSpinning) return; function animateSpin(timestamp) if (!cylinderSpinning) return; updateSpin(timestamp); gun spin github

if (spinVelocity > 0.2) spinVelocity *= 0.96; // friction spinAngle += spinVelocity; drawGun(); requestAnimationFrame(updateSpin); else cylinderSpinning = false; spinAngle = 0; drawGun(); setMessage( Cylinder stopped. Chamber $currentChamber + 1 is ready. ); // Random new current chamber position (0 to

// is this the live chamber? let isLive = (i === liveChamber); let isCurrent = (i === currentChamber); let isLive = (i === liveChamber); let isCurrent

// Show message with fade out later let msgTimeout; function setMessage(text, isError = false) if (msgTimeout) clearTimeout(msgTimeout); messageDiv.style.color = isError ? '#ff8888' : '#b3ffaa'; messageDiv.innerText = text; msgTimeout = setTimeout(() => messageDiv.innerText = '⚡ Spin or Fire ⚡'; messageDiv.style.color = '#f0c674'; , 1800);