Gateway Imploded Because There Was Not Enough Space To Spawn The Next Wave -

if not has_enough_space(spawn_points, wave_units): delay_wave() or clear_old_units() Would you like help debugging this in a specific game or engine (Unity, Unreal, Godot, etc.)?

This appears to be a message from a , roguelite , or wave-based survival game (e.g., Orcs Must Die! , Dungeon Defenders , Sanctum , GemCraft , or a custom map in Warcraft III /StarCraft II). if not has_enough_space(spawn_points