Eagle Craft Github Direct
mkdir build cd build cmake .. Then compile:
Check the repository’s README or docs/controls.md for exact bindings. EagleCraft/ ├── src/ │ ├── core/ – main game loop, window management │ ├── render/ – OpenGL shaders, mesh, texture loading │ ├── world/ – chunk management, block definitions, noise generation │ ├── player/ – camera, movement, interaction │ └── utils/ – math helpers, file I/O, logging ├── assets/ │ ├── textures/ – block texture atlases (PNG) │ ├── shaders/ – vertex/fragment shaders (GLSL) │ └── fonts/ – for UI text ├── docs/ – design notes, API docs ├── CMakeLists.txt – main build config └── README.md 8. Common Issues & Fixes | Problem | Solution | |-----------------------------------------|--------------------------------------------------------------------------| | GLFW window creation failed | Update graphics drivers. On Linux, install mesa-utils & xorg-dev . | | undefined reference to gladLoadGL | Ensure GLAD sources are included (or use GLEW). Re-run submodule init. | | Chunks not rendering | Check shader compilation logs ( shader.log in build folder). | | Lag / low FPS | Reduce render distance in config.ini (usually found in ~/.eaglecraft/ ). | | Compile error: no member named 'format' | Your C++ standard may be < C++20 – force -std=c++17 in CMake. | 9. Configuration File Eagle Craft usually generates a config file on first run (e.g., config.ini or settings.json ): eagle craft github
[Graphics] render_distance = 8 fov = 70 vsync = true [Controls] mouse_sensitivity = 0.2 mkdir build cd build cmake
cd build ./EagleCraft If you get missing DLL errors on Windows, copy glfw3.dll , glew32.dll , etc., into the same folder as the .exe . | Action | Key | |---------------|--------------| | Move Forward | W | | Move Back | S | | Strafe Left | A | | Strafe Right | D | | Jump | Space | | Fly / Noclip | F (toggle) | | Break Block | Left Click | | Place Block | Right Click | | Inventory | E | | Toggle Wireframe | F3 (may vary) | Common Issues & Fixes | Problem | Solution
git submodule update --init --recursive 4.1 Using CMake (Cross-Platform) Create a build directory and configure: