Did this guide help you? Share your biggest "pace note misunderstanding" moment in the comments below!
[ CO-DRIVER ABBREVIATIONS ] "J" = Jump "HC" = Hairpin (usually Left or Right) "K" = Kink (almost flat) "NS" = Not Straighline-able [ QUICK ACTION GUIDE ] Hear "Square Left" -> Downshift to 2nd gear Hear "Right 4 Tightens" -> Brake for a Right 3 Hear "Left 5 Over Crest" -> Lift throttle, aim center Hear "Don't Cut" -> Stay 1 meter from inside curb The PDF above is for default settings. But here is the secret the top 1% of players know: dirt rally 2.0 pace notes pdf
| Callout | Severity | Degrees | Typical Entry Speed | | :--- | :--- | :--- | :--- | | | Very Slow | 90-degree hairpin | 30-50 kph | | 2 | Slow | 60-90 degrees | 50-70 kph | | 3 | Medium | 30-60 degrees | 70-100 kph | | 4 | Fast | 10-30 degrees | 100-130 kph | | 5 | Very Fast | Slight bend (<10 deg) | 130-160 kph | | 6 / Flat | Full throttle | Almost straight | 160+ kph | Did this guide help you
Remember: In DiRT Rally 2.0, you aren't driving against the clock. You are driving against uncertainty . A great set of pace notes turns a terrifying blind jump into a calculated launch. But here is the secret the top 1%
In this post, we break down every single pace note callout. Why Pace Notes Are Everything in DR2.0 Unlike arcade racers, DiRT Rally 2.0 uses a realistic pace note system. You cannot memorize every corner of every 6+ km stage (there are over 100 unique stage layouts).