Fivem __top__: D3d10

-- Particle system with D3D10 compute shaders function CreateParticleSystem(particleCount) local system = { count = particleCount, positions = {}, velocities = {}, life = {} }

ResetRenderTarget()

// Simple gaussian blur sampling for (int x = -2; x <= 2; x++) { for (int y = -2; y <= 2; y++) { float2 offset = float2(x, y) * bloomRadius / 1920.0; bloom += SceneTexture.Sample(LinearSampler, texCoord + offset); } } bloom /= 25.0; d3d10 fivem

1. Basic D3D10 Hook Setup (Native C++ for FiveM) // d3d10_hook.cpp #include <d3d10.h> #include <d3d10_1.h> typedef HRESULT(WINAPI* Present)(IDXGISwapChain*, UINT, UINT); Present oPresent = nullptr; -- Particle system with D3D10 compute shaders function