Build A Boat For Treasure Script [new] ★

-- Move the player character player.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame + direction * game:GetService("RunService").RenderStepped:wait() end

function BoatModule:createBoat(player, components) -- Create a new boat model local boat = Instance.new("Model") boat.Name = player.Name .. "'s Boat" build a boat for treasure script

return treasure end

return PlayerModule The TreasureModule generates and handles treasure-related mechanics. It uses a combination of random number generation and predefined treasure models to create a varied and exciting experience. Treasure Generation The treasure generation system uses random number generation to select a treasure model and position it in the game world. -- Move the player character player

-- Snap the part to the grid part.CFrame = CFrame.new(part.Position.X, part.Position.Y, part.Position.Z) end 100)) local PlayerModule = {}

-- Position the treasure in the game world treasure.CFrame = CFrame.new(math.random(-100, 100), 10, math.random(-100, 100))

local PlayerModule = {}

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