shootRemote.OnServerEvent:Connect(onPlayerShoot)

local function onPlayerShoot(player, weaponType, mousePos) -- Validate ammo, cooldown, and line-of-sight -- Perform raycast, apply damage, award points end

-- Team balancer local function balanceTeams() -- Sort players by K/D, move top players to weaker team end

Would you like a (Roblox Luau) with all these features implemented?

local remotes = ReplicatedStorage:WaitForChild("Remotes") local shootRemote = remotes:WaitForChild("Shoot")

Big Paintball Script < FULL • PICK >

shootRemote.OnServerEvent:Connect(onPlayerShoot)

local function onPlayerShoot(player, weaponType, mousePos) -- Validate ammo, cooldown, and line-of-sight -- Perform raycast, apply damage, award points end big paintball script

-- Team balancer local function balanceTeams() -- Sort players by K/D, move top players to weaker team end shootRemote

Would you like a (Roblox Luau) with all these features implemented? mousePos) -- Validate ammo

local remotes = ReplicatedStorage:WaitForChild("Remotes") local shootRemote = remotes:WaitForChild("Shoot")