shootRemote.OnServerEvent:Connect(onPlayerShoot)
local function onPlayerShoot(player, weaponType, mousePos) -- Validate ammo, cooldown, and line-of-sight -- Perform raycast, apply damage, award points end
-- Team balancer local function balanceTeams() -- Sort players by K/D, move top players to weaker team end
Would you like a (Roblox Luau) with all these features implemented?
local remotes = ReplicatedStorage:WaitForChild("Remotes") local shootRemote = remotes:WaitForChild("Shoot")