Anticc 1.7 __link__ Official
| Module | Target Anti-Cheat | Bypass Technique | |----------------|-------------------|------------------| | ReachHider | AAC, Spartan | Spoof reach calculation by intercepting Entity.getDistanceSq() | | VelocityPatch | NCP, Watchdog | Modify knockback vector before server receives it | | TimerSanitizer | Verus, Vulcan | Fake server ticks by overriding Minecraft.getTimer() | | PosRotLerp | Grim, NoCheatPlus | Smooth position rotation interpolation to avoid GCD checks | | KillAuraSilencer | Matrix, AAC5 | Cancel MovementInput updates while attacking | 3.1. Reach Spoofing Server anti-cheats check: distance(player, target) > 3.0 + hitbox .
Maintain horizontal velocity ( motionX/Z ) but set vertical velocity to 0.0001 × random → looks like lag or slight knockback, but player takes no KB. 3.3. GCD (Greatest Common Divisor) Bypass Many anti-cheats track mouse movement consistency. Low GCD values indicate aimbot. anticc 1.7
Anticc hooks Entity.getDistanceToEntity() → returns (realDistance - 0.5) for reach checks only. Visual position remains unchanged → player sees normal reach, server calculates fake distance. 3.2. Velocity Cancellation with Ratio Remainder If velocity is fully canceled ( motionY = 0 ), anti-cheats flag it. | Module | Target Anti-Cheat | Bypass Technique
Study it to build better server-side movement checks. For server admins: Move to server-authoritative movement (e.g., GrimAC) – the only real solution. For players: Using it will eventually lead to a ban on any actively maintained server. Would you like a follow-up focusing on building a simple anti-anticheat plugin that detects the techniques Anticc 1.7 uses? Anticc hooks Entity
